Afrika Korps, scenario #48: Beda Fomm – Tank Attack | ||||||||||||
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Afrika Korps, scenario #48: Beda Fomm – Tank Attack I haven’t played Afrika Korps in a long time and wanted to play this scenario but had to wait until I could get space for this huge, two mapper scenario. I didn’t need 108 scenario to play this out but only less than 50 turns. I had to substitute some additional units for a few Italian units as there were not enough of some types. The British have to hold off rows of Italian breakthrough attempts but at some point break off about half their defending units and go on the attack, seeking out those Italian civilian units as well. I guess with 108 turns looming I got tired of waiting. This cost be dearly later, as there are too many Italian units and reinforcement units not to mention a ton of those M13/40 tanks which can easily hand the small amount of British armor, even with the armor efficiency and those Mk VIb tanks are only good for chasing loaded trucks and civilians. The key for the Italians was to organize and protect their loaded trucks and civilian units and clearing the road off the south edge of map #1. With the British mistake of splitting their forces and the continued Italian reinforcements, they were able to overcome the British blocking forces and the small British reinforcements that entered on turn 19, with A9 & A10 tanks were too small and too late to make any difference. The Italians win this hard fought battle mostly because of the tactical British error of wanting to attack instead of defend with all their forces. Eliminated steps were too many to count but it was a fun scenario. The only reason I don’t play Afrika Korp & Desert Rats very offend is because of the space issues of the larger size desert maps both these game have but they are fun scenarios to play. |
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