Inelegant but Sufficient | ||||||||||||||
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To be honest about this scenario, my opponent and I started it, played about 5 turns, and found ourselves both willing to concede to the other... this meant a rematch. (In our first attempt at the game, the initial disposition of the Russians in an up-front and extremely personal defense caught my Germans completely unprepared for their mere presence so close to the German entrance points. I made gains around some of the Russian strongpoints, but they were going to wipe out my mortars and many of my weaker tanks with their infantry. Hence, my willingness to call the game early... but my opponent too felt that his dispositions would soon crumble and I would have a walk-off victory, albeit after 10 or so turns of nasty fighting...) So the rematch... The Russians pulled back quite a lot for this. They pretty much conceded the hilly board, knowing that I would avoid getting into a fight in those hills. This meant most of the fighting took place in and around the big town. In fact, the large force that I sent to capture the smaller of the big towns (on the German right flank), was the lynch pin in this victory. I never managed to turn the Russian flank on the left (in fact, I committed so few troops to that part of the fight that I was retreating by turn 15 on the left!). And the main task force I sent up the road to the bigger Russian town was holding its own, but not making any advances until the other task force had skirted the hills and come in against the Russians from the East. I probably would not have held the road- there were still too many Russians around!- but I did clear all the towns, and my troops were set to exit the board in fulfillment of the victory conditions when the game was called. I keep learning that my "task force" approach gets me into a lot of trouble when I play the Germans. I need to work on flexibility... |
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