Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Fighting it Out at Rochefort
Author dreierj
Method Solo
Victor Draw
Play Date 2018-03-16
Language English
Scenario BaBu033

As per the set up instructions, the US formed a line east of town. However, sensing the German approach, planned on withdrawing most units into the protection of the town. The Germans split their forces and approached the US left and right flanks. The limited visibility required the Germans to approach to point-blank range, but they managed to get through some dug-in US units hoping to delay the attack and approach the town. By 0400, the Germans had managed to initiate assaults against two town hexes. Meanwhile, US units that were dug-in on the left flank (southeast of town) were still holding on.

At 0530, the Germans were still bogged down in the two town hexes. The US left flank was still dug in southeast of town, and the Germans had been unsuccessful at dislodging them. Both sides were taking casualties.At 0615, the attrition continued as the Germans mopped up the US right flank. As visibility improved, the US artillery harassed the demoralized and disrupted German units scattered in the countryside.

At 0700, the Germans have initiated an assault in a third town hex. They are wearing down the US, as American leaders keep sending in replacements.

An important event occurs at 0745. An ammunition shortage (random event) results in no further US off-board artillery for the remainder of the scenario.

At 0800, the Germans finally control one town hex following a strong coordinated armor/infantry assault, but they are still stuck in assaults in the other two hexes. But the panzer/infantry team is now free to move further into town. Thirty minutes later, a thunderstorm struck (another random event), reducing visibility. But it mattered little, as three town hexes were being assaulted. By 0845, the Germans had control of 30 percent of the town and were assaulting another 30 percent.

The US forces were being eliminated piecemeal. They kept pushing reduced units back into the fight, but the Germans still had armor and good-order infantry. Both sides had suffered terrible losses. In fact, the US had attained their victory condition of eliminating 10 German steps. Could the remaining Germans force a draw by driving the few US units out of town by 1400?

Within 90 minutes (at 1000) the German coordinated assaults had resulted in control of 80 percent of the town. One group of buildings across the river would also need to be cleared. Nearly all US units had been destroyed, but the German would need to drive all away from the town, and keep the bypassed dug-in units to the southeast from getting closer to town.

An hour later, the Germans controlled the town. All that was left was to mop up the remaining reduced infantry platoon west of town, and those bypassed units. They had three hours to do this. At 1115, the lieutenant took his two infantry platoons from the relative safety of their foxholes and made a brave attempt to storm the east side of town. Amazingly, they survived opportunity fire and found themselves in position to assault. The next initiative roll would be critical. Could the US get a victory out of this?

One of the US infantry platoons misunderstood its orders (another random event!), and moved south away from town. The lieutenant and his remaining infantry assaulted the German-held hex, but a strong German counter-attack eliminated them. Meanwhile, the reduced US infantry platoon to the west was eliminated by combined fire from three platoons of panthers. Only US leaders were left scattered west of town. The Germans earned a draw in this scenario, but as in the historical outcome, suffered substantial casualties in the process.

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