Korean War: Counter-Attack, scenario #60: March to Namch’onjom | ||||||||||||
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Korean War: Counter-Attack, scenario #60: March to Namch’onjom A 14 turn scenario that looks pretty straight forward, the North Korean setup in all four town hexes and one adjacent hex in a pretty solid defense, while the Americans come in from the south and must take control of these four town hexes to win. A great solid Panzer Grenadier scenario to practice your skills of assaulting a town. The Americans have air support for the first four turns before they close in but they also have off-board artillery support throughout. Probably a better solitary scenario to home your skills, as the North Korean pretty much defend and adjust their defenses. In my attack, the American’s 1st Cavalry Division took possession of all the town hexes on the south side of the minor river but took 13 turns to run the NKPA out, with not enough time to take control of the single town hex on the north side, giving the North Korean the victory. Stubborn NKPA resistance slowed my advance too much and some dice rolls as well. This scenario is tense with the 14 turns to achieve or fail at victory. |
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