Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
EF #83 Fallen hero of Volokolamsk
Author PatC
Method Solo
Victor Soviet Union
Play Date 2010-09-12
Language English
Scenario EFDx083

Both sides set up in a central position on their respective set up boards. On the first turn both sides move foward. Soviet mortars miss activation and cannot fire. During the next two turns the forces came together between the western village & the east woods. The Axis lost two steps in the approach. One to mortar fire and one to a lucky snake eyes on the seven column. The soviet train fell back after one ineffective shot. In an exchange of fire over the next several turns the Soviets could do no wrong. The axis quickly lost 6 steps. Two assaults with armor and Infantry that looked good in planning bogged down occupying half the Axis armored force, and cost steps to boot. The two platoons of PzIIIs never could activate after the first turn becoming spectators. The Soviets did loose three steps in exchange but the Axis were still reeling. The Soviets passed most of their morale checks and when they didn't they recovered in short order. The Soviet mortars stacked together in the east wood dug in under a 9-0-0 leader was a major factor all game long. The Axis should have stacked their mobile forces together in one flanking group. With the other group driving right down the rail line. This did occur to the Axis player during set up but he considered it too much of a risk because he then could be defeated in detail. So he decided to stick together and try to power by the Soviets, which turned into a "step" bath. Thank God these are only little cardboard counters and not men.

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