Author |
waynebaumber
|
Method |
Solo |
Victor |
Soviet Union |
Play Date |
2018-01-18 |
Language |
English |
Scenario |
BluD016
|
This small one map scenario looks typical PG Eastern Front fare, Soviet forces an attacking outnumbered entrenched enemy however canny VC's make this scenario stand out. The Russkies are raiding the Spanish lines mainly to plunder rations rather than any strategic reasons and win by controlling 4 town hexes at any stage of the game and not losing twice as many steps as the Spanish. They can also win but eliminating four Spanish steps and not losing eight of their own. If neither of both players win its a tie.
The Spanish have entrenchments and minefields to help defend, the Soviets though have plenty if time to carry out this raid and should be able to avoid the minefields. In my game the Soviets moved around the main minefield and carried out a flanking attack on the only town held by the Spanish, this took some time to get units in place for the assault on the town but with accurate MG and artillery fire pinning down the Spanish INF in their trenches the assault went in with little loss. Having captured 4 town hexes and looted as much food and vodka as they could carry the Soviets who had only suffered 1 step loss so far and had inflicted 1 step loss only had to hold on for a couple of turns to win the game. However a desperate Spanish counterattack resulted in another unexpected step loss (12 rolled in a 5 column assault) meant that a tie now seemed the likely result. However on the last turn a reduced Sov INF unit fired at pointblank range into a Spanish held entrenchment where DEM Spanish INF were hunkered down. 12 rolled, Morale check failed by 3 = another Spanish step loss and a Soviet victory.
Lots of fun with this one.
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