Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Elsenborne Ridge Scenario 19 Bastard Tanks
Author PatC
Method Solo
Victor United States
Play Date 2010-09-02
Language English
Scenario ElsR019

The Axis set up as close to the west edge as possible just outside of the village. The allies enter from the west edge and will not be able to beat the Axis to the objective town hexs on Bd 22. So the Allies must take and survive point blank fire from the village in the open. In addition, the Axis armor makes any kind of armored advance very risky. The Allies decide to lead with their infantry only, holding back their armor until the situation develops and the location of the Axis armor is known. If and when the Axis armor fires at a U.S. infantry target the allied armor can come on the next turn and try to create a localized numerical mismatch. This is what the Allies did. On the initial rush to the village with the infantry battalion the Allies took a step loss and some disrupted but got adjecent to the village in fairly good shape. On the next turn those allied units caused several step losses to the axis and demorlizations forcing the axis to rout out of the village. In addition on a special event die roll the Axis second in command Captain was shot by a sniper and killed. In the mean time the axis PzIV platoon was knocked out and a PzV platoon lost a step and was routed by the combined fire of the Allies M36 and the M4/76 on a cross fire rolls. But the allies lost 3 M4 steps in exchange. The allies finally pushed the Axis out of the village hexes on bd 22 except for the southen most which was defended by a HMG and a Halftrack. Time for the allies was now becoming a problem. Should they go all out for the southern village leaving the 10 pt. village on the other board to the Axis. Or do just the opposite? or maybe go for both. The allies decide to go for both with the intention of capturing the southern village and just getting into the eastern most village in assault thus negating Axis "control" of the hex. This is exactly how it turned out, although it was not easy or very timely. The southern most village was pulverized by direct fire and then assaulted knocking out three steps. As the game ended a three platoon assault force under a good LT. were in assault in the eastern village thus preventing the Axis from getting those 10 points. The result was a major Allied victory. This scenario turned out to be a wild one, only because the Allies had such good luck especially at the start. Advancing across open ground, absorbing intense direct fire, taking step losses and passing some M2 morale checks and THEN delivering their own blow which caused enemy casulities and retreats. On top of that winning the tank battle against superior armor. Althouth the allies took 5 armor step losses themselves the entire axis armor force was eliminated. This was a lot of fun but I doubt very much if a similar outcome could be achieved again because of the necessity for the allies of crossing open ground to attack a village position and the incredible luck during the armored engagement.

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