Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
An exercise in futility
Author waynebaumber (Hyderabad)
Method Dual Table Setup + Voice Chat
Victor Gurkha, India
Participants tlangston28 (AAR)
Play Date 2017-11-05
Language English
Scenario InUn001

Played in one session against Tony L, this scenario shows the Hyderabad militia provoking the Indians with an attack on a Indian town just over the border. The town is defended by two police units who telephone for help and are reinforced by a Gurkha company with Heavy Weapons and Sherman's in support. This is a game of two puzzles, how can the Hyrerabad player seize the town without losing to many casualties, how doe the Indian player take the town back within the time scale. The answer to the first is he can't take the whole town because unless he is very lucky or the Indian player is inept he wont eliminate the police units. For the Indian player the puzzle is slightly more complex but should the reinforcements arrive on time then its just a case of planning some combined assault to sweep through the town in fairly short order. The problem with this scenario once the Hyderabad force take the majority of the town there is little else to do, I pushed a few units one hex North of the town to provide some form of defense in depth but really I spent most of the latter part of the game rolling recovery rolls. Not one for the connoisseur.

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