Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
How low can you go...(with morale)
Author campsawyer (Italy)
Method Dual Table Setup + Voice Chat
Victor Slovak Republic
Participants vince hughes (AAR)
Play Date 2010-08-29
Language English
Scenario FiAx020

I played this as the first Skype scenario with Vince Hughes. This is a basic scenario, infantry, HMG, ENG's and officers. There isn't any OBA, tanks or special rules to influence the game. The couple of points that make it interesting are the low morale of the blackshirts, 6/4 and how the Slovaks are going to attack towns without heavy weapons.

To setup, the Blackshirts defended the towns on board 17. Leaving the two on 15 to Slovaks. My feeling was that the lack of morale might cause me to lose these troops early. This also gave me a sizable force to defend the other towns. The Slovaks were able to mass their units to advance on board 17 while having the "tour de France" cyclists run around board 15. (I make light, but this came back to get me later.)

After a couple of positioning turns the Blackshirts was able to get some Op fire on the Slovaks and scored a early step loss as well as disrupting and demoralizing his troops. But the Slovaks were well handled and soon recovered from the shock. Meanwhile some skirmishing troops positioned in the woods were being assaulted by the Slovak troops. This held them up the Slovaks for a while but soon they demoralized and were killed.

This brought the Slovaks to the town hexes of 0509-0510-0609-0610. The Blackshirts shifted some troops and left one of the town hexes open and the Slovaks were able to get some engineers into the town. After my attempts to force them out, their cyclists pedaled right in under my Blackshirt Op fire. At this point the Blackshirts were starting to show their low morale after some assaults by the Slovaks. At one point I need to roll 3 or less just to be disrupted and avoid a demoralization elimination. The final blow came when a demoralized unit failed and fled to be Op fired with a step loss and a second demoralization, a two step loss.

We played on a bit longer but by turn 14 is was impossible for the Blackshirts to recover from the 17-9 advantage he had and we called the game for the Slovaks.

We enjoyed the game more for the ability to play FTF over Skype than the scenario. I felt that it was balanced even though the Blackshirt morale is low, the Slovaks are not any better. It might be better with a bit of OBA for each side was out final conclusion.

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