I could swear I left my artillery around here somewhere |
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This is an interesting scenario. The Germans have a small, recon heavy force consisting mostly of GREN, APCs and several armored cars. They are opposed by the British who have a good sized force, mostly infantry althoug a bunch in Bren carriers (there weren't enough counters for them in the game, I substituted M3s), along with a couple of Tetrarch light tanks for support. Compared to the German armored cars, the British are outclassed in the armor department, and we're not talking Panthers vs. Centurions here. A small number of the German units get to set up hidden. To win, the Brits have to take both of the smaller towns on the board, or the large town (Escoville). They get a major victory if they get all 3 towns. The Germans have to prevent the British from fulfilling either objective, and also to kill 11 steps for a major victory. I set up a solid combined arms defense in each of the small towns, leaving just the mortars for support in Escoville, and hiding units closer to Escoville. This may have hurt the Germans in the long run. The British entered and on the right side of the battlefield (German left) quickly unloaded HMGs from the Bren carriers. With a 1 leader, 3 HMGs and 3 Bren carriers in adjacent hexes get the Brits to 45 DF factors, and they put intense fire on the town. This made the infantry keep their heads down, and the armored cars were too scarce do to much to stop this. The Tetrarchs and 6 lb AT guns stayed off the board at the beginning, not wanting to get shredded by the armored cars. The eastern town was invested by infantry. Things did not go great for the Germans. They fought hard and killed a lot of steps, and there were just too many British. Once the 6lb guns were finally deployed, they started picking off armored cars in assault hexes (after the armored cars had slaughtered the Bren carriers). The German OBA was non-existent. There was a 1/3 chance of getting 2x16 each turn, and I didn't get any until turn 7, and had it only 2x in the 11 turns I played. Eventually, sheer weight of numbers took down the Germans in the front towns, although the larger small town (3 hexes) didn't fall until turn 11. The British were putting pressure on Escoville, however there was no way they were going to take the entire town by the end of the scenario. It had just taken too long to clear the front towns. As mentioned, casualties were high. The Germans had lost 14 steps, the British 15 when I called it. And that was without the Germans taking a big shot from Escoville at the infantry trying to take it (a reduced armored car, 2 APCs and an HMG platoon firing adjacent). This was an interesting scenario with a lot of movement. While the British prevailed here with heavy casualties (which was the historic results), better luck with the German OBA and better placement of the hidden units could have easily changed the outcome. It's going to be a challenge for the Germans in any case, because they are seriously outnumbered. However, they do have strong units, and the armor advantage can cut down on the British firepower by taking the thin skinned British APCs out of the fight, while the British will have more trouble with the German halftracks. It was my 1st Liberation 1944 scenario, and a good intro to the module. |
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