Author |
leonard
(Japan) |
Method |
Face to Face |
Victor |
Japan |
Participants |
unknown
|
Play Date |
2017-10-12 |
Language |
English |
Scenario |
KoCa015
|
The first scenario of this battle game was bad for the Japanese : they lost the scenario with no possibility to win the battle game in the end. The only thing they can fight for, in this second scenario, is to force the draw.
The second scenario is rather large with a full scale assault of two 80m high hills separated by the Kokoda trail running in the valley between them. The Australians set up is aligned transversaly on the length of the board they defend. Since the board is 17 hexes long, there no more than 1 or 2 platoons and max one leader in every hex on that line.
The Japanese approach is rather quick in the center thanks to the trail : this is the schwerpunkt, right between the hills. On the aisles, Japanese movement is slow due to jungle everywhere and disorientation. 5 japanese 81mm mortars give some bombardment power but there's a low ammo rule : whenever a mortar fires, you have to roll one die. If the result is 1, the mortar is removed. On the first bombardment of 3 of my mortars, I've rolled 1 - 1 - 1. All out !!! On the first shot !!!
All we can do now is to assault, assault and assault again ! The Japanese tactic was simple : send one inf platoon in assault and hope for the best (one part of that platoon has to remain alive...). After this, send the rest of the stack in the same assault, as reinforcement, without attacking. Later you can exit the assault hex with a part of the same stack and reinforce again with a new stack. The Japs played that game again and again with much success so that the Australians got completely stuck on their front line with a lot a Japanese behind him. Soon, they were even divided into two separate half-contingents. When the Aussies tried to recover from that tactic, they began to initiate the assaults to liberate their forces. However, most of these daring assaults against Japanese infantry in the jungle brought many losses to the Australians. In the end : overwhelming victory for the Japanese with 80-90 victory points.
As a consequence, there is no more any possibility for the Australians to win the battlegame neither. The Battlegame is a draw. No need to play the third scenario in the campaign.
Good fun with the highest number of assaults I've ever made in a PG scenario.
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