SS Romp to victory | ||||||||||||
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This small scenario is a night action, with SS units escaping across a river. Trying to prevent the escape are some US Para's who can all begin the game hidden, played across just a half board this is a quick scenario but not a particularly good one, though of course this was a solo play using the suggested hidden units rule in the 4th edition. The SS can chose an axis of attack and overwhelm the US forces at any one point, and should cross the river in sufficient numbers to win well before the ten game turns they have available. Should be a better game with two players but I would still expect an SS win unless the US commander gets lucky. |
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