Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Tooth and Nail
Author thomaso827
Method Solo
Victor Draw
Play Date 2017-09-27
Language English
Scenario KWCA031

This short scenario, with just a handful of units, looked like the perfect thing for a few hours of quiet time. ROK Police force of 3 units and 2 leaders, reinforced by 2 US Army I&R platoons with 2 more leaders, have to hold the walled city of Ka-San, represented by an entrenchment on a hill hex south of the river on board 110. I placed the entrenchment on the hill just south of the multi-hex town. Everything not in the entrenchment starts adjacent, so I put one of the Police units with a Sergeant in the entrenchment, the other two with the LT in the town hex down the hill. The US troops were dug in to the east of the entrenchment in light woods. The NKPA entered on the road from the north and in a couple of turns entered the town and sent an assault force to destroy the ROK Police in the town, while the NKPA mortar set up in a town hex just north of the river where he could support by fire. The NKPA assault quickly bogged down in town, and a second assault force sent around the west side of town to try to strike the entrenchment was hit at close range and shot to bits. For the first 12 turns, all the blood on the field was that of the NKPA, but luck like that never holds forever, and in the next turn the Police in town started to crumble, while another assault force managed to actually assault the entrenchment on turn 14. The US I&R force counterattacked, but did little damage. In the nail biting end, both sides had troops in the hex, so neither side controlled it, resulting in a draw. Both sides ended up with casualties, but the NKPA had 6 points in the dead pile, while the ROK Police lost just 2, enough to bring their initiative bonus to zero. Good game right to the end.

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