Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Not far enough east
Author J6A
Method Solo
Victor South Korea
Play Date 2017-08-21
Language English
Scenario KWCA029

This was a fun scenario, although I have to admit some of the tactics were a bit gamey, IMO. Basically, a T34/85 led force has to break through the South Korean lines and exit 8 steps to win. The tanks have 8/6 morale, all of the infantry is a mere 7/6. And they are facing 8/6 South Koreans. However, the ROK troops have little in the way of AT firepower. A couple of bazookas (1 of each size) and a 75mm Pack Howitzer.

My plan was to send one infantry force down the flank to draw off South Korean troops and to push the tanks through or around the town in the middle. As the South Koreans, I had to spread out my defense not knowing where the North Koreans were going. Of course, as I saw where the thrusts were going, I adjusted things.

The NorKs have a problem here. The tanks are fast and powerful, however there are so many slope hexes that going off road will really slow them down. Heck, staying on road isn't all that quick. However, they did start to make progress against the ROK and were starting to move around the flanks. Unfortunately for them, I poorly positioned the BA-64 and it was assaulted to death with a snake eyes (more on this in a minute). That's 2 steps that probably should have been a "gimme" for North Korea. The North Koreans tried to blast combined tank/infantry forces through the middle, and then I remembered they don't have armor efficiency, so they weren't getting that column shift. Also, the dice loved the ROK in this one. It would be "Okay, North Koreans on the 18 columns, South Koreans on the 13 column. North Korea rolls a 6, South Korea rolls an 11." The assaults which should have been in the North's favor kept stalling.

As for the gamey portion, as North Korean forces infiltrated down the flanks, I kept sending South Koreans to physically stand in a line between them and the edge of the board. Not strong stacks, but stopping for an assault would put the North Koreans off their timetable, and would be in the South Korean favor from a morale standpoint. So the battle took on a chase quality, as the NorKs kept trying to work around the flank. They were hurt by lousy initiative. The North Koreans start with a 5, the South Koreans with a 3, yet the North Koreans won only 1/2 the initiative rolls in the scenario, and only 1 important one.

On turn 12, an assault demoralized the only T34/85s near the edge (2 steps had exited earlier), and the rest of the North Korean force was in shambles. The North Koreans got 4 steps off, and then conceded. One other big factor here was that the North Korean Kommissar was shot early and unable to rally demoralized troops, which meant that guys who became demoralized tended to stay that way.

Overall, a good scenario that would probably play very well opposed. Bad luck really hampered the North in this one, and I can easily see it going their way.

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