Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
American confusion
Author campsawyer
Method Solo
Victor Germany
Play Date 2010-01-01
Language English
Scenario AirI010

This is a tricky scenario with all the SSR's for the Americans units. There are several rules to slow the Americans down and make it harder to coordinate the attacks. In my play I found that it was tough for the Americans to get by the defenders in 0504 and 0909 and got bogged down in the fighting there. This gave the Germans time and by turn 26 the American were no where near the bridge on turn 27 the bridge was blown up. At this point it was a race for the Germans to stay away from the Americans as to not get to 9 step losses.

I was not impressed by this scenario with all the SSR's as well as the game of keep away at the end. I will say that this is balanced from a force prospective, but I believe that the victory conditions need to be revised.

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