Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Second time is the charm
Author campsawyer
Method Solo
Victor United States
Play Date 2010-01-01
Language English
Scenario AirI008

This is one of the largest Airborne scenarios at 52 turns and most of the counters that come with the game and then some, see errata. It will take a while to play as it took be three weekends to string this one together, but it is worth it. The Americans need to take and hold 0412 and/or destroy it. SSR rules specify that. But first they must attack several pockets of German resistance in their way as well as battle some German armor that appear on turn 3.

in my play it took until turn 25 to get into position to attack the locks in 0412. By that time the tanks had dueled it out with the Americans coming out on the short side of the battle. But American infantry soon forced the remaining German armor back to a defensive position.

The American attack on the locks started with bombardment with OBA, mortars and a pack 75mm gun. Disrupting several of the defending units. The Germans looked to stage a move around the Americans through the swamps, but were stopped by HMG fire and forced to regroup. German OBA had been lacking all through the scenario, but now started to hit the American paratroops trying to assemble for the attack. Several units we disrupted and demoralized. This pushed the attack off several turns. But eventually they rushed the town and the defenders of GREN and ENG put up a fight for several turns, before becoming demoralized. German reinforcements swapped out and had two GRENs hold out. Several more back and forth disruptions and demoralization occurred before the tanks moved in but American paratroops hit them with AT guns in the hedgerows forcing them to retire.

By turn 50 the game was still a toss up for the town. The American paratroops had 3 full platoons against the Germans with a full GREN, half ENG and half HMG. The Americans continue the attack and scored a kill on the German Lt Colonel that forced morale check on the towns defenders. The half platoons failed and were demoralized. The Americans attacked and demoralized the ENG and the full strength GREN. Failing to recover the ENG and GREN flee leaving only the half GREN to fight. The Germans move up the motorcycle to help but they are hit with OBA and go to the ground short of the assault hex.

On turn 52 the Americans look to win, they push one paratroop into 0513 to engage the last hope for the Germans while reinforcing 0412. They are able to score a second demoralization against the remaining half GREN, destroying it. They have the town and there is no way the Germans can counter. An American win.

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