Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Better than no odds...
Author campsawyer
Method Solo
Victor United States
Play Date 2010-01-01
Language English
Scenario AirI007

This scenario I was a bit leary about due to the low amount of American troops, I figured they could be cut down early or overrun by the German reinforcements. But I was wrong, the scenarios was very nice. The key was to keep the Americans moving, if they are bogged down the Germans will win as they need to destroy two strongpoints and occupy their hexes.

To start the Americans run down the road at the strongpoint, this time it is the 5-3 strongpoint and Op fires on the Americans. The half-para platoon is disrupted, but the full platoon is ok. Next turn assault and demoralization for the strongpoint. Rally fails and it is eliminated. One down one to go. German reinforcements appear in two turns, so you have to move. Next turn American reinforcements, these guys will hold 0509 while the first group goes for 0803. The disrupted American half platoon is having trouble rallying and must stay back. Turn 4 Germans win the initiative and move the reinforcements on the board. The American platoon runs for the 0803. Bad luck as the 4-4 strongpoint is located here. Op fire results is a morale check that is easily passed. The other American full platoon moves up the road, while the 2 half platoons are setup to defend 0509. The Germans move move a GREN right behind 0803 as well as the Lieutenant move to 0803 to spot for the German mortars. Next turn the Americans assault before the reinforcements make it to 0803, no effect on both sides. Both German and American units race to 0803 to join the assault. The Americans get an edge with disrupting the GREN in 0803. While the Germans move up the HMG. Now the Americans have a LT. and 2 full para platoons against the German strongpoint, disrupted GREN and a LT. The next assault demoralizes the strongpoint rally fails and it is removed, but the HMG has joined the fight and disrupt one para-platoon. The Americans move one half platoon up to reinforce are the other German reinforcements won't enter until later. The next assault the Germans get a step kill with the half platoon disrupting. The Americans rally but need help to kill the Germans. With the other half platoon joining the fight the Americans score a demoralization on the GREN unit. It fails to rally and runs out of the fight, leaving the HMG on its own. The next assault has the HMG disrupted as well as an American half platoon. Rallying fails so it looks like the American have the edge. in the next assault the HMG is demoralized and runs from the fight. The free shot gets a step kill on the HMG as it runs into the hedgerow. 0803 is in American hands.

Once the Germans rally, they try to move up but American Op fire demoralizes them again and they run to the hedgerows. At this point a lull as the Germans are content with shelling the town with the mortars and wait for the other reinforcements. The Americans must now make a decision about defending the two towns. With one full platoon and three half platoons the defense will require the two towns to be on their own. The German situation is weak around 0803 both GRENs are reduced as well as the HMG, full units will attack from the east.

Turn 27 arrives and the German reinforcements move up from the east. It takes until turn 29 to get them ready to attack. In the west the Germans move up their half platoons to attack at the same time. For the Americans they have shuffled the full platoon south, coupled with the half platoon they will take on the fresh attack. The two half platoons will handle 0803. The German attack on 0803 runs into Op fire and is disrupted and demoralized, a relief for the Americans. In the easy the Germans use the swamps to get next to 0509 and assault, but the Americans score a demoralization on the full strength GREN, slowing the German attack. Next assault has the Americans winning again and demoralizing the HMG. To the west the Germans recover and look to try another assault, but time is running out as it is turn 33. In 0509 the Americans score a demoralization on the full strength GREN and the HMG, they are forced out leaving a lone half GREN to attack. In the west American Op Fire keeps the Germans at bay. Turn 35 has the Americans almost in full control of the scenario.

Last turn has the Americans assaulting the lone German in 0509 and scoring a step loss finishing the game. The Germans can not recover from the loss and the Americans keep the town.

I found this to be well balanced and both sides capable of winning.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.061 seconds.