Korean War: Counter-Attack, scenario #15: Dust Clouds | ||||||||||||
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Korean War: Counter-Attack, scenario #15: Dust Clouds Ok first this: For scenario #15: Dust Clouds, use the original victory conditions before AP changed them, for better balance: Victory Conditions: The North Korean Player wins if they eliminate 2 or more American steps, tanks count double. Anything else is an American Victory. Even with this change, this is a very difficult scenario for the NKPA but a good introduction scenario for a new player to move small quantities of counters with both armor and infantry types. I setup the Americans further back by the town hexes and decided to bring the North Koreans on the map in both the American’s right and left flanks to use the hills as cover and close with the Marines with at least a chance to get some kind of result. I also used the tank rider option rules. The North Koreans were able to engage the Americans at close range and managed to slip the T34/85 unit into the back side of an empty town hex but it was destroyed by both the adjacent M26 Pershing tanks and the 75RR guns. The best the NKPA units could do was disrupt one American Infantry unit but they were pretty much eliminated, demoralized or disrupted with little hope but survival. I think this is one of the few scenarios I mentioned earlier where I dropped the ball on balancing it and victory condition. Who knows, maybe a lucky shot and the NKPA could have won. This one is totally on me for poor design but it is still fun to try and with only 12 turns and very few counters, it plays out very fast, to an American victory. |
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