Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
A Quick Scenario, It's Best Feature
Author J6A
Method Solo
Victor United States
Play Date 2017-06-15
Language English
Scenario KWCA015

I was really disappointed in this scenario. I chose it because it was small and would play fast. That was true. A small group of North Koreans (6 units, including 1 unit of T34-85s) get the joy of attacking a bunch of Marines with Pershings and recoilless rifles who also hold high ground and a town. To win, the North Koreans have to achieve 2 of 3 objectives. Causing 2 step losses, not taking 2x as many step losses as the US and taking a town hex. Yeah, good luck with that.

I moved the NorK infantry onto a hill overlooking the town, along with the tanks. The SMG platoons went on a flank march. Since history said the Americans charged the North Koreans with everything they had and eliminated the tanks, I did the same. Assaulting uphill, I rolled a 7 for the US and snake eyes for the North Koreans, who were able to get a 2 result out of it. Huzzah! One victory condition achieved. Literally all I had to do now was go and hide so that the US didn't kill 4 steps of North Koreans and I'd win. However, my US self wasn't having any of that, and after long range AT fire reduced the T-34s, they sent more troops up the hill. the NorKs were too slow to get away, and casualties mounted. Meanwhile, the flanking force was pretty much shredded by the WPN platoon in the northern town.

I stopped on turn 11 of 12 when it was obvious the North Koreans had no shot. And, frankly, I'm not sure how, in the absence of huge amounts of luck, they can win this scenario. They are outgunned and on the attack and have tough victory conditions. At 12 turns and only a dozen units, it plays very fast, so if you just want to beat up some North Koreans, you might enjoy it. I won't be revisiting it.

3 Comments
(edited 2017-06-17 13:07)

Before AP changed the victory conditions, here is the original,

Victory Conditions: The North Korean Player wins if they eliminate 2 or more American steps, tanks count double. Anything else is an American Victory.

Sorry you are disappointed.

2017-06-21 20:05

If the original VCs were in place, my lucky shot on turn 2 would have given the NorKs a win. So, I think some adjustment was necessary. This one just missed the mark for me. The good news is, the one I'm currently playing (#17) seems much more interesting. A straight ahead-charge for the NorKs, and lots of SMGs for fun assaults. They will probably get slaughtered (as they did historically) and I'll have fun doing it. :)

2017-06-21 23:04

Good to hear. Yeah, if I had it to do over again, there are 2 or three scenarios I would change the victory condition for. I guess out of 65, a few might not play out as I had hoped for.

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