Nobody stops the Marines |
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A nice one map scenario, where Marines with decent OBA and a lot of heavy weapons have to try to take a hill full of dug-in North Koreans. Now, from a quality standpoint, the Marines have all the advantages. 8-3s are better than 4-2s, and 12-5s are better than 7-4s, however there's the whole issue of going against dug-in guys uphill, and not a particularly long time clock. Plus, the victory conditions give the NorKs more points for holding the hill hexes than the Marines, so the Marines can't just say "Okay, we took half of the hill, we're good." I spread the North Korean defenders across the 2 hills, concentrating on the highest hill hexes and also where there were light woods. I did leave a couple of units in the town near the start, which may have been a mistake. They didn't delay the Marines much at all. The USMC entered mostly from the southeast and east, attempting to take out the lower hill first before tackling the higher hill. I initially tried to use massed firepower to eliminate some of the NorKs, and this wasn't working fast enough. Being dug-in generally reduced the firepower to where I was not getting rid of many of the Commies, and their return fire was at least annoying. Plus, their small OBA and mortars kept causing issues. So, it was time for the assaults. Even here, things were tough, as the first fire by the NorKs kept causing casualties and disruptions. About 2/3 of the way through the scenario, the NorKs still had a a big VP lead. However, they were also becoming increasingly fragile. Once those 7/6s rout, they don't come back when the leadership was mediocre. Finally, with 4 or 5 turns left, the North Korean position on the eastern hill collapsed, and I rushed every healthy Marine I could find at the western hill. US artillery found its mark, and there just weren't enough healthy North Koreans left to put up an active defense. The Marines swept through empty hill hexes, and while they didn't totally clear both hills, they took enough hexes to give them a victory by several point. This was an exciting scenario, as it didn't become clear until about 2 turns from the end that the Marines could win it. However, I think it's better suited for solo play than competitive, because the North Koreans are mostly sitting in their foxholes waiting for the onslaught. They don't have a lot of maneuver room I'd probably rate it a 3 or 4 if being played with 2 players. |
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