Panzer Grenadier Battles on December 3rd:
Black Panthers #12 - Champagne Breakfast Heavy Metal #3 - Black Princes
Carpathian Brigade #4 - Fraternal Assistance Jungle Fighting #41 - Patrol Action
Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
A tough victory for the Germans
Author waynebaumber
Method Solo
Victor Germany
Play Date 2017-05-02
Language English
Scenario AAAD022

I always like looking through new PG games for the standout scenario in the game, I think I am a pretty good judge and of course I have my own foibles, I like the bigger scenarios on the whole for example. Counterattacked was the one that stood out for me in the "Army at Dawn" scenario booklet. A 3 mapper with the Germans on the attack, enough AFV's to make in interesting and a simple special scenario rule simulating the US Army's lack of combat experience at that time. The Germans have to take three hills and push units off the board as well as inflicting casualties to gain victory. The US set up was designed to make the German have to advance across the first board under heavy bombardment before they could reach the first line of US defenses, the Sherman's and Stuarts were kept in reserve to try and stop any breakthroughs with the strong US on board artillery capability further back. The game starts with a German air raid which did knock out some US mortars an caused some disruption in the Ami ranks. The Germans begin their long slog across board 78 losing several steps to artillery fire, the German attack was split into three prongs, basically one going for the Northern hill one for the Southern hill and one pushing down the road in the centre of the board, this attack was stopped in its tracks very early on, the southern attack was also stymied but the northern attack was more successful and the first 40m hill hexes fell reasonably easily. However after two hours of game time the Americans had mauled the German attacking force and were feeling confident of victory. The German commander though shaken was not stirred and regrouped and moved the centre probe to the south attacking the large hill mass there form two directions at once. The next hour saw lots of hand to hand fighting on both hills with the veteran German troops slowly getting the upper hand, both side committing their armor to try and shore up various attacks or defenses depending on which side you were on. Once again the Germans just shaded the armour battle. I was not keeping track of VPs but thought it was going to be a close run thing, but the US line finally began to buckle and more and more hilltop hexes were lost and gaps began to appear, the German commander sensing that though time was against him, victory could be in his grasp then sent A/Car and M/C units scurrying for the west edge of the map to score exit Vp's. The game ended with the US forces still holding the road but with German units bypassing them and heading to their rear. When I did tot up the VPs the Germans has 20 more that the US so could claim a major victory, however both sides had suffered heavy losses. A good scenario this one and one I thought it would end closer than it did, plenty of opportunity for both side to launch attacks and enough room for some maneuver. Highly recommended

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.064 seconds.