Sarge! Too many bugs here! | ||||||||||||||
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We played this, and intend a few more, because we have not had any jungle fighting experience. 4th edition rules were used with little modification. The normal prohibition we have regarding IJN-IJA cooperation was suspended because the seaplane base personnel are actually naval support personnel. The SBD availability we interpreted to be naval air support. With the stage set, we blunder into a new world of green. My setup was flawed in that, in hindsight, I should have put up a beach defense. As such, the easy path to denying the USMC a victory was lost. In all probability, sinking one landing craft almost assures a draw. My AA gun however was placed well back for air defense. The marines came ashore in large numbers. My screening force did manage to kill a couple of steps, but was overwhelmed. They did deny trail use around the mountain. The cave defense was consolidated. Most of the screen was mopped up. A long period of tedium settled in. With loss of a third USMC step, a draw was attained. I had 3 hard nuts in the caves. The desire at this point being to make the final mop up and cave assaults costly enough to give me victory. The service troops put up a good fight, but only kill one more step. The SNLF platoons being where my hope lies. They actually start out rather well, then one platoon becomes demoralized, then fails to recover (even with an applied modifier). That locks the game at a draw. |
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