Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Lunchtime on Tulagi
Author Schoenwulf
Method Solo
Victor Draw
Play Date 2017-03-18
Language English
Scenario Guad003

On their second day on Tulagi, units from the 1st Raider battalion and 2nd Battalion, 5th Marine Regiment continued to clear the remaining troops of the 3rd Kure Special Naval Landing Force (SNLF) and Service troops from the Island of Tulagi. The US troops had pushed the Japanese to the eastern end of the island and established a defensive line north of the caves on the south coast and then moving north along the trail that led towards the north Japanese seaplane base. SNLF units were in the caves along the south coast, and dug in hidden adjacent to the eastern jungle. In addition, elements of the 1st Raider unit and a group of Japanese service units were engaged near the south seaplane base. The Raiders moved east along the north coast road to enter the jungle east of the dug-in SNLF troops, while a pitched battle occurred at the south seaplane base between the units there. The eastern SNLF units were surrounded and then eliminated along with their Commander by 1000. Meanwhile, back at the caves, the Lt. Commander took over command, but the Marines had already cleared one cave, eliminating two SNLF infantry platoons by 0930. However, the remaining SNLF units in the second cave were much harder to unseat. It took three separate waves of Marine assaults to finally surround and eliminate them. The remaining seaplane base service units were dispatched by 1115, and the last cave was cleared at noon. The casualties taken by the Marines in cleating the last SNLF units from the second cave resulted in a draw.

This scenario was played using 4th edition rules (including the updated cave rules), and the special rules regarding Hidden Units (#4) and Disorientation (#5) from the Kokoda Campaign scenario book. It basically requires the Japanese to eliminate 5 American steps, while the Americans must clear the Japanese from the island while not losing more than two steps. When the scenario started out with very good fortune for the US, with the strongest SNLF cave crew losing two steps and being completely demoralized in retreat from the cave, it looked like an Allied victory could happen quickly. However, the SNLF east group scored an HMG/INF step hit, so the Marines could only take one more step loss without getting into a draw situation. With three Japanese steps remaining in the last cave as the only Axis units left, the Allies had no option but to assault and hope not to lose two steps. As so often happens, the dice turned and the Axis secured a two-step hit despite having assault odds against them. So, the scenario ended up a draw, with the Japanese with 17 steps lost, and the Americans with two steps lost.

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