Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Plan before play. Learn to counter US airpower
Author Dan_Huffman (Germany)
Method Face to Face
Victor United States
Participants Warhawk1955 (AAR)
Play Date 2017-01-31
Language English
Scenario IN44012

Errata US gets one 4.2 mortar. There is one one or in the counter sheet. Same for any other scenario stating 2 4.2 inch mortars.

Germans set up south of the east west road on the north (106) board. Para reinforcements come on turn ten at the earliest. Did and have in the future use fog of war die rolls. The para come the west of the bottom board. The hedgerows add +1 to movement. The woods are on the other side for a total of 4 mps. Figuring out how to use the AA counter to suppress aerial spotting is necessary. Set the AA unit in a woods hex in the NW of board 107. It has to used 2 turns in a row to be spotted by air in limiting terrain. Guess one is going to deal with air counter every turn. Dig in the AA unit before using to suppress spotting. IT IS GOOD FOR -1 SHIFT on the DF table. Another rule I did not read closely 15.1 fyi. If the US uses all art 54 point shifted for m 42 column to 30. Hope for normal results This will give the para inf hmg 2 or 3 turns to move close to the US troops. Then will the US risk friendly fire on his troops from plane or OBA, on board tubed units. Thios ia post game thinking. Some help from Matt Ward vis CSW. Before playing this game against another person as the Germans, do some pregame planning. Where to move how to set up the AA unit to provide cover. Use the fog of war option. I do not know if we started with this scenario or after I got creamed in this scenario. Going forward I can not recommend it strongly enough. I could during play figure how to get the para north to board 106 to keep the village. I moved out in the open then a plane would appear. See above about the -1 shift. So far I can tell one what not to do or don't forget useful rules. US gets points for exiting troops off the south edge. Not needed as he took possession of board 106. Do not forget that leaders can spot through an assault hex. Cost me, due to good or bad die rolls your pov, inf and tanks steps for the loss. Should have sent the Stug III into the hex.
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