Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
No Air power is great for the Germans
Author Dan_Huffman (Germany)
Method Face to Face
Victor Germany
Participants Warhawk1955 (AAR)
Play Date 2017-01-03
Language English
Scenario IN44011

I am playing Bruce in a the Bocage Battle set. Scenarios 7 - 12. This starts w/fog creating limited visibility. A 5 or 6 need to be rolled followed on some later turn a 6 for the fog to lift. Visibility then is the normal 12 hexes. The German para make their first appearance. Tough at 8/8 and show up on the south edge of the south map.

A roll of 1 means one hex visibility. So the US moves slowly toward the dug in German infantry. The fog means that off board and and 81mm mortars can not used. The army (Heer) held up the US long enough for the para move north to village on board 106. The US could not control either village. Lost more than 5 steps to seal a major German victory. Fog is the key. Helps the German due no plane spotting and artillery use. The 20 turns mean the US has to move fast. Especially true to get to the village on board 107. Mistakes: Have been botching stacking rules and assault rules. Stacking most people can read 3 units. That means 3 units not 3 personal or tubed units and 3 AFV unis for 6. My assault misunderstanding was buried in the middle of a paragraph. A side can reinforce an existing assault in the same or later turn w/o forcing another assault. This is a good balanced scenario as long as the US is mobile. Losing 5 or less steps is tough if the US tangles w/the paras.
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