Sold First Scenario for Invasion 1944 | ||||||||||||
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My first crack at this game. The German setup is pretty scripted; I did put an MG north of the trail to slow the US advance. The US entered on the main trail, mostly, although a smaller group headed towards the town of St. Laurent. The bigger US group crossed the center hill and swarmed the victory location/entrenchment. Because of bocage, opportunity fire from the reduced MG unit there was ineffective. Thus, the larger American force was able to assault the entrenchment. It took 6 turns worth of assaults, recovery, losing some demoralized units who fled, bringing in some new ones, etc., but finally the entrenchment was cleared. That gave the US a minor victory; to match that the Germans would need to eliminate 3 steps, but the US only lost one step in the assault. The base face-up morale (US=8, German=7) is the key to this scenario. The Germans will disrupt easily (the 716th VG infantry was not a top unit!), and the US will get a column shift in assaults for higher morale, usually. Because the US lost time in the first assault, they weren't able to concentrate on St. Laurent quickly enough for the major win. They did assault both hexes and the game ended with both town hexes contested, the entrenchment gone, and the US never lost more than 1 step (the bocage actually helps the US here, in some ways). With 1-2 more turns this would have been a major US win, still, the minor win was pretty easily accomplished. I'm not sure how the Germans can defend against this approach any better. As a narrative, a simulation, and a display of this early struggle for the Omaha beach sector, this is a fine scenario, worthy of a "4" rating. However as a competitive scenario I ranked it only a "3", because the German setup and response ability is so limited, playing the German side isn't as much fun. You'll probably only move a few times and mostly you are opportunity firing and recovering. |
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