Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
First Play
Author WightMutt
Method Solo
Victor North Korea
Play Date 2017-01-27
Language English
Scenario KWPP001

So this was the first play of PG in a long time (The only other PG game I have is Eastern Front Deluxe).

Decided on a fairly simple setup for the SK forces. Set up most of the units on 92 dug in, in and around the town, with the mortars setup on the hill nearby and a few units across the river to guard the flanks. A small number of units where on map 94 set up to catch the NK units as they cross the valley and a stack in the village to force a fight to clear the road.

The NK mostly attacked on map 92 the larger part of the force headed down the road, but a small force was sent to flank the units on the far side of the river. On map 94 only a small force moved down the road.

The battle around the town on 92 and the valley on 94 was tough. Since it had been so long, I hadn't realised just how hard it is to shift well dug in units. Eventually I hit on the tactic of concentrated fire and artillery strikes to DG a stack then throw units into an assault to clear the hex. A stack of 3 NK SMG units was especially effective in this.

I made the mistake of not pulling the SK units out early enough when they were in danger of being overrun, which cost them the game. Even though they held out for 7 turns before falling and then the NK units ran for the board edge to just get enough units off the board to win.

Highlights include: A rampaging stack of 3 SMG troopers and a Leader who successfully assaulted repeatedly and eventually cleared the town.

Dug in SK troops who just woudldn't break no matter what was thrown at them.

A NK leader who was disorganised early one, and failed every single recovery roll... I think he was sent to have a talk with the commissar after the fight.

2 Comments
2017-01-27 16:55

Nice AAR, welcome to PG-HQ!

2017-01-27 19:10

Ditto welcome.

Btw, the "unrecoverable leader" is an archetype in my experience. Almost every game has one. The most memorable for me was in a 30-turn RtB scenario vs. TheDoctor (Szekesfehervar Airport): a Death's Head leader was DEM'd on the first or second turn and stayed that way until game end!

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