Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Battle of the Bulge Scenario 14
Author triangular_cube
Method Solo
Victor Draw
Play Date 2017-01-16
Language English
Scenario BaBu014

This scenario shows a fully mechanized German force trying to take the town on board 12 from an American force with a bit of punch to it. That being said, the Germans still have a lot more of it. The Germans, however, do not have any OBA, so cracking the town, while crossing the river at bridges only becomes a bit more costly for them. Because VCs dictate the the Germans not receive 10 or more step losses to win, they have to play patiently, and get the most out of their tank units.

The Americans deploy with their AT guns in the lone town hex on the eastern side of the river, along with an INF unit and a LT with a combat modifier. The MGs guard the southern bridge with their M4s and the M16 guards the northern bridge. The remaining INF is spread throughout the town ready to fire on oncommers and deny easy crossings.

The Germans begin onboarding their units and are able to take the eastern town hex with their PzrIVs with GREN support. Their Panthers swing around to the north and force the M16 to pull back, but it is caught between the 2 tank bodies and is destroyed a couple turns later. The M4s share a similar fate. This opens up the approach to town for the SPWs which begin to fire on the Americans guarding the bridge approaches. Aggressive INF play from the Americans is able to eliminate a Panther step, and tie the unit down for most of the game. American reinforcing tanks begin to fire on the remaining Panther step to no effect, and are eventually brought down once the assaulting infantry finally give way.

The Americans got a couple "2" roles from their OBA which was able, in the long firefight, to bring the German step losses to 10. The Germans eventually take the majority of the town hexes for a draw.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.056 seconds.