Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Too easy for the Boche
Author waynebaumber
Method Solo
Victor Germany
Play Date 2010-08-13
Language English
Scenario FaoF003

Having read the previous AARs on this scenario, I was expecting this to be one sided. I had already earmarked to play this solo while my FtF buddy was on holiday as I though it would be a good intro to Fall of France. However it is too unbalanced to make an intresting game. I set up the French well away from the German entry hexes hoping to buy time for the reinforcements and trying to keep out of sight from the German off board artillery. The Germans poured onto the board bypassing the roadblock the German AFV wnet no where near the French A/T gun. By turn 6 the Germans had captured all the town hexes and were assaulting the two entrenchment hexes. The first French reinforcements came on at first opportunity but were hounded by the German artillery straight away and the survivors had to huddle in woods and could not assist thier dismounted colleagues. The entrenchments did slow the Germans down but on turn 12 both fell to the overwhelming strength of the Germans. With no sign of the second group of reinforcements I called the game two turns later. The Germans had lost one inf step the French had lost eight steps if inf/cav and the HMG,MTR and A/T gun. Could this scenario be fixed? Possibly using hidden units for the French and adding another A/T gun to the French OOB and having all the reinforcements come on at once. As it stands though this scenario should be avoided.

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