Mt. Austin VIII turns was not enough |
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Had time for a quick scenario so played Mt. Austin VIII. The Japanese set up entrenched in three hexes, with the Americans nearby in greater numbers. The Americans were able to get a couple of disruptions with their off-board artillery and close range direct fire, and went into the assault. Assaults were extremely tough due to the jungle, the Japanese entrenchments, and their higher morale. With their greater numbers, the Americans were only reaching parity on the assault tables, and the Japanese got first fire. The Americans were able to eliminate the Japanese artillery with the first assault, and then maneuvered their other units to assault the weaker defenders. Eventully they demoralized some of the defenders, but only eliminated one more step with a free shot. With more time, I think the Americans could have pulled off a win. In the end they only took one entrenchment (they needed two for the win). Casualties were low. None for the Americans, two step losses for the Japanese, plus one unit which ended the scenario demoralized. A very quick scenario to play, but lots of assault-style die rolling. |
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