Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Panzer Grenadier Scenario 7
Author triangular_cube
Method Solo
Victor Germany
Play Date 2016-12-22
Language English
Scenario PaGr007

This is the next in the line of Russian human wave attack scenarios in the original Panzer Grenadier. This one usually proves interesting because of the dependence on die rolls, and at least, seemingly to me, the ability of those die rolls to flip the balance very quickly. Because of the time limit on this one, there is no setting up for a methodical attack, it is pretty much line up your guys and charge forward. This limits the impact of the Russian machine guns, and stresses their mortars and off board support. These end up being the key of the scenario.

The Germans have to defend the "northwest corner" of the map, which the Russians will be attempting to exit off of. Unfortuanately I could not find a game definition of "northwest corner" so I had to generalize it. Either way, the Germans have to spread out a bit to deny all the avenues of attack, which they have the MGs to do.

I tried to spread out the Russians as much as I could in an attempt to negate their extremely poor morale a bit. Because they number so many, and the objective is such a small corridor, they really couldnt spread out THAT much, but it did help get them to the German line. Once they hit the line though, the center dissolved, and the northern section got tied into and brutalized in assualt. The attack in the south made progress, but they were wore out by this point. It was a bloodbath, and the Germans won the day with significant casualties due to artillery of their own.

2 Comments
2016-12-28 13:31

I defined the new corner as drawn from halfway down each side of the map to the apex. In Eastern Front Deluxe, the exit is redefined as the short side. If you use the victories conditions as written, the the German troops can set up a defense in depth.

2016-12-28 20:36

I ended up using the western quarter of the northern edge and equdistant south along the western edge to define it for my play. Ultimately, the Russians were stopped before the definition became relevant.

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