Author |
thomaso827
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Method |
Solo |
Victor |
South Korea |
Play Date |
2016-11-19 |
Language |
English |
Scenario |
KWPP015
|
This 12 turn scenario has a worn bunch of ROK troops heading south down the highway, slowed to a crawl by refugees cramming the road. The North is attempting to cut off and destroy as many as possible, and their road movement isn't slowed by the civilians. The NKPA have 4 T34s and 4 SMG platoons lead by 2 LTs and a SGT. All ROK infantry and HMG units start reduced, but have an engineer platoon, a 57mm AT gun and a 105mm gun with a truck and half track to tow them. I started out the ROK column on the road as required but centered on the town hexes on board 92. This way, as soon as the North Koreans are sighted, the ROK troops can take advantage of the engineers, guns and town defense while ROK troops south of town have a better chance of exiting. The defense worked well but the reduced road move rate kept any from exiting the board even with faster moves after many units left the road. Air support, if it arrives, has an even chance of attacking friendly forces. In this game, the fist attempt to get support failed but the second killed a step of dismounted SMG tank riders. The ROK SGT lead a delaying force northwest of town which threatened the mounted enemy and forced them to dismount. North Korean tanks bogged down in city right in while their support in infantry failed to get past the ROK SGT and his men. With some really hot dice, the ROKs killed all the NK infantry, and in assault, killed half of the tanks. The remaining tanks tried to chase the retreating ROK column and succeeded in inflicting the only 2 step losses for the game. In the end, no ROK troops made it off, but NK casualties were high enough that it didn't matter. End score 18 to 15, South Korea wins.
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