Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
You Want Me to Charge Where?
Author arixius
Method Solo
Victor Soviet Union
Play Date 2016-07-26
Language English
Scenario EFDx060

Soviets are dug-in and entrenched along an east-west railroad on the east half of the board. Romanians need to keep their east-west rail clear on the west half and clear out the Soviets on the east half AND clear a town to the north. (Sigh) The Romanians must march bravely into doom. At least it will be a short game.

Romanian puny 2x10 OBA and strangled air support won't have significant affect on the dug-in Soviets so the Romanians advance and engage dug-in and entrenched Soviets with the expected results.

About a third way through the scenario it became clear that the Romanians could not win but may be able to leap in at the very last turn to a hex adjacent to the east-side railroad and squeak by a Draw. Soviets soon perceived this strategy and decided that all Romanians must meet their maker. They left their trenches and began to hunt every Romanian unit.

By the end of the first half of the game it was clear that the Romanians could not even advance to be adjacent to the railroad and resigned.

Questions:

  1. I played every road hex as a railroad. Is this correct? Or is only the east-west road a railroad?
  2. I located the armored train in a town hex (see question 1). The Soviets had the Romanian air target this hex knowing that an armored unit is (almost) impervious to direct fire thereby completely (almost) thwarting the air strikes. Was this correct?
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