Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Reversal of Fortune
Author thomaso827
Method Solo
Victor Germany
Play Date 2016-07-13
Language English
Scenario KurS040

The scenario looked very much like the one I played two days earlier, without the Tigers, but things went very differently today. Again, the Soviets have to hold the town in the center of the board, and have the AT guns, AT rifles, even more infantry than before, and lots of T-34s with RKKA SMG platoons. Guards hold the town while RKKA tanks and SMGs enter on turn 1 from the east. When the Soviets got the initiative on turn 1 and could bring in those reinforcements right from the start, I thought it was going to be a major Soviet win, but the StuG IIIG took out one T-34 platoon and a step from another, causing that remaining step to run away before the combined fire of all the rest of the T-34s ganged up and eliminated it. SS Armored cars lost 2 of the 3 platoons to the Soviet Guard 57mm gun forward of the village in the fields before it was bogged down in a long series of assaults, winning fight after fight but then being completely eliminated with it's defending infantry on the final turn. The majority of the SS bypassed the guns in the fields, and with the threat of the RKKA T-34s coming around the north side of the town, didn't hesitate this time to close with the town and attempt assaults on the western 3 hexes. The center hex fell right away, but the southern hex held on for a bit, while the Soviet defenders of the northern hex fell to direct fire. German halftrack mounted guns tried to rush and take that vacant northern town hex and paid the price by fire from the T-34s, but their sacrifice allowed other SS troops to get in and take that hex. The eastern town hex fell to combined adjacent fire from two of the three German held town hexes and a surviving Guard CPT fled after the smoke cleared. As the last SS armored car ran past the town to the south, the SS motorcycle company figured out that they had finished with their foes, and joined the armored cars for a run to the east edge, followed closely by the mortar carrier, and in two turns, the SS had their 10 steps cleared off the board. Having completely lost the town, the Soviets eeked by with only 16 steps of enemy losses, while the Germans achieved 40 Soviet steps, exited the 10 points of SS troops, and got 12 points for the town, for a total of 62 points. Serious German win. As the fighting in the town and the last dug-in Soviet gun went on nearly to the end, I rate this a 5 for a knuckle biter. Great game.

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