First ever game of PG |
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I received this in the post yesterday and got it on the table tonight, it's the first PG game that I have bought. The Japanese managed to get to the key trail junction first and got lucky with a jungle disorientation roll to be able to have three stacks able to fire on the lead Aussie stack - I think I was right having them fire separately as jungle hexes don't allow combined fire from adjacent hexes. After a few turns wandering through the jungle, the Aussie HMGs managed to get into a firing position and started to disrupt and demoralize a few Japanese infantry but always seemed to miss when they had a chance to hit disrupted targets. The supporting Aussie infantry were also suffering from disruption and never managed an assault. The Japanese looked to push the Aussie infantry back with an assault but lost a step in doing so. At the end of the game, both sides were locked together in vicious little battles with the Japanese winning through control of the victory hexes. My initial thoughts are that firefights take a long time to have an impact which is historically accurate and that assault combat is likely to be bloodier and more disruptive to both sides so having reserves will be important in future scenarios. All in all a positive introduction to the PG system and I look forward to more games in the future. |
1 Comment |
Welcome to PG, and welcome to the PG-HQ community! You'll find quick and eager support for any playing questions or musings you might have in our forums. I hope to read many more AARs from you in the future, mate! :-)