Author |
thomaso827
|
Method |
Solo |
Victor |
Soviet Union |
Play Date |
2016-06-22 |
Language |
English |
Scenario |
KRBT011
|
This 15-turn scenario has the Germans attacking to try to take the tow in the middle of board 40, with the goal of taking the town and/or exiting 20 steps off the south edge of the board. Soviet guards enter randomly after turn 2. I made a bad assumption from the start that the Guards would be a while in getting there, so worked to envelop the town, which required taking 2 of the 3 entrenched 45mm AT guns and supporting infantry north of the town to give the German armor freedom of maneuver. Instead, the leading Mk IVF2 lost a step to the long range fire of the 76.2 AT gun in the town and assaults for the two outer entrenchments bogged down after the central entrenchment fell so easily. With Germans starting to push past the entrenchments to start their serious attack on the town itself, the Soviet guard entered on turn 5. I had used the limited German airpower early on to try to take out the central entrenchment, so there was little I could do to interfere with the guard coming up to reinforce the town. Available playing time and German morale was starting to slip away and they still had not actively started assaulting the town. In hind sight, it might have been better to head the tanks and towed guns off the south side of the board and let the infantry try to bypass the Russian outposts and assault the town on their own, given their great engineer support, and that would have assured one of the two objectives taken with a chance of fair luck and early destruction of the town's defences. German lost, Soviet minor victory as they had not eliminated 10 or more steps when time ran out. Great game, and another I look forward to in future face to face play.
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