Author |
thomaso827
|
Method |
Solo |
Victor |
Germany |
Play Date |
2016-05-23 |
Language |
English |
Scenario |
AirR011
|
This is another short scenario, low counter density and 18 turns that went very fast. Germans start with one leader and one infantry in the town hex at 0509, with 2 more leaders, 3 more infantry, an HMG, and 2 mortars to start in 0509 or 0510 with a 2d6 roll of 9 or more starting on turn 1. US paras start with a Cpt, an LT, a full and a reduced Para, and a 57mm AT gun within 2 hexes of town hex 0604, and a reinforcing platoon with an LT on or after turn 9 with a 1d6 roll of 6. Germabs have to take the 0604 town hex and get two units off the south end of the board at 0501. The Germans slowly built up their attack force by turn 5 and were able to start hitting the paras in 0604 with mortars by then. The US had started with the reduced Paras and the AT gun in the town with the 7-0-0 Cpt while a 10-0-1 LT and the full strength Paras 0506 as an outpost to keep the Germans from going through the eastern hedgerows to flank the town. Instead, the Germans pinned the US outpost with mortar fire while the Germans flanked from the west. A well-aimed volley from the German flanking force killed the AT gun and disrupted the Paras in town, while the mortars demoralized the outpost, which fled the next turn. The reduced Paras in the town were demoalized and also fled, giving up the town without a costly assault. As the Germans pushed ahead, leaving an engineer and gren in the town, the full Para platonn was destroyed by direct fire. The next turn saw the Germans assault the remaining reduced paras and killing them, leading to the loss of the US Cpt. Two German platoons headed south and off the board. The expected US reinforcements never arrived (I rolled an awful lot of 1s for them, so the took a wrong turn ut there somewhere). Good game.
|