Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
the French attack and win
Author petermc
Method Solo
Victor France
Play Date 2016-04-26
Language English
Scenario AAAD011

This is a relatively quick play scenario, good for beginners. It's mostly infantry, has no special rules, no night, and lasts only 18 turns. Even better there is a fair amount of movement.

The victory conditions have some spaghetti logic, but once you work it out you see that the French need to threaten two or three things, and the Italians likewise have to defend two or three things. But neither side is really strong enough to do that.

The French must take or contest one town hex to avoid an Italian major. This is their toughest trick...you won't get very far on the 5 and 9 assault tables, so contesting a defended hex is more likely even with an engineer.

The game will most likely boil down to rear-area movement and attacks on the 40m hills. Fortunately for the French the Italian force is really too small to do this, and with so much open terrain the French artillery advantage really shows itself.

In my game the French won by taking some 40m hill/slopes around turn 13. The Italians had no hope of retaking them, and the contested town hexes were locked in stalemated melees. French win due to lack of Italian control of the entire town.

It's not a great scenario but it's very solid and balanced and certainly a fine introductory scenario.

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