Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Can't Touch This
Author wleonard1
Method Solo
Victor Japan
Play Date 2016-04-21
Language English
Scenario KoCa025

A company of Japanese SNLF troops marches down a jungle trail to a village where it faces a company of Australian Militia. But there is something extra in this scenario. The Japanese force also includes a reduced [platoon of T-95 tanks. Worse news for the Australian defenders - they have no antitank weapons, and by scenario special rule, even assault combat cannot inflict a step loss or morale check on the tank. All the Australian player can do is prevent the tank from leaving an assault hex. In this scenario, the Australians try to fight a delaying action along the trail east of the village and are successful at holding the tank in a series of assault hexes. But facing a morale deficit and Japanese assault column shifts, the Australians start to lose steps in the assaults and just run out of troops two turns before the end, ending up with an iverwhelming Japanese victory.

1 Comment
2016-04-25 21:08

The Australian records indicate that they could do nothing against the tanks. I found that the only effective approach to stopping them was to double stack with a unit directly behind the first one on the trail. This immobilized the tank and forced the Japanese player to consider leaving the trail which is the only way to kill the tank.

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