Germans Hold Storozhevoe | ||||||||||||||
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I set up with the big 88mm gun on the north side of the town, the HMG and little 20mm AA on the east side of town, the mortar and the AT on the side, and the ENG in reserve in the western town hex. I put a few INF out front to hinder the Russian set up, and hid some INF and the Marder in the field near the town. I really wasn't going to try fighting so many Russians at long range, especially with his excellent armor support; I wanted them to come to me. Luckily, this plan worked! The Russians advanced along the flanks, but were skittish about approaching the town at first. I was surprised that the enemy commander brought his wagons loaded with 76.2mm guns along with everybody else. (I would have dug them in on a hill for artillery support.) Two were killed, still on their wagons, by my artillery in the first few turns. The Russians made a big mistake, though, when they got too close to the edge on which my reinforcements were to enter. I received the reinforcements on the first turn possible, and they simply swarmed the Russian tanks. I threw all the infantry I could muster into assaults against the Russians, and I used the SPW's as expendable units to help with assaults against tanks. The Russian spirit was broken by turn 7. Given the Russian order of battle, strong on tanks, weak on infantry, the tanks should never have advanced without infantry support. This major blunder, combined with what I must admit was extremely good luck with the dice, denied the Russian commander Storozhevoe. |
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