When Speed is the Answer | ||||||||||||||
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Solitaire replay of Scenario 6 with 3rd edition rules. The Germans have 3 options, and time is of the essence with the increasing strength of the Soviet position: 1) Firefight at 3 hex range, 2) Assault, and 3) Maneuver. The prior experience and a math evaluation show the Firefight is a poor choice. Assault has to go directly in because any 'softening up' takes too much time. Results then depend on the morale die rolls of the Germans. Maneuver allows closing in to a 5 hex range with 5 possible 'groups' using 3 leaders within 5 or 6 turns, spreading out along a full semicircle from N to S. The Soviets are unlikely to have enough additional rolled-for units to cover all the town hexes exposed to a 5 point rush from the 5 groups. |
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