More Units, Slower Play | ||||||||||||||
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2-player of scenario 4 with 3rd edition rules. Like the ATS system, the unit-by-unit activation to gain 'tempos' slow play so much it was glacial. Adding to this is the fact that in every instance, if the goal is to get at least a 'M' result, it is frequently better to make many low-strength Direct Fire attacks than combined larger attacks. |
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