Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
Elsenborn Ridge, Scenario #17: Crossroads: Panzer Attack
Author JayTownsend
Method Solo
Victor Germany
Play Date 2010-08-10
Language English
Scenario ElsR017

Elsenborn Ridge, Scenario #17: Crossroads: Panzer Attack

Time is a factor with only 16 total turns for this scenario, the Germans can't mess around, as they have to control all the town hexes on the map board to win this scenario, losses do not matter for either side, just control of those bloody town hexes.

The German used their numbers to grind this one out. They paid a pricing from Artillery, close combat assaults in city hexes and some AT fire to their armor as well. The Visibility being only 2 hexes the first two turns really allowed the Germans to drive right up close under cover from Artillery fire, setup and charge right into the battle. Also, scenario special Rule #4, Ammo Shortage for the American's short range AT weaponry, allowing only rolls of 6 to have a chance, to hurt them in the urban combat. The Americans held out until the last two turns, when it was over, and they were not an effective fighting force any more. The Germans controlled all the town hexes but at a heavy price! German Victory.

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