Getting off the board is harder than it looks |
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A small Australian force needs to cross two-thirds of the board and exit to the west - in only eight turns. There is an even smaller reinforcement group which enters from the west edge. A slightly larger Japanese force enters from the player's choice of the north, east, and south edges of the board. Both sides race to a key trail intersection, and the Japanese arrive first. When the inevitable Japanese assaults start, the Australians make a key tactical error. Tempted by First Fire bonuses for Jungle hexes and higher elevations, teased by some early Japanese step losses, the Australians try to stay and win the assaults. That was probably the wrong choice - it would have been better to risk the free shot and leave the assault hex. The Japanese morale advantage is crucial, and no Australians units exit the board. Japan wins by 12 VP's to 2. One scenario note - the scenario starts at 1800, so I played it as a night scenario, even though the scenario does not specify night. Given that the board is overwhelmingly jungle, this may not make much difference. Overall, a quick play scenario offering a variety of tactical options for the Japanese player. For the Australians, breaking contact with the Japanese forces and exiting assault hexes, even at the cost of a free shot are the most imnportant things to remember |
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