Channel the Tanks to the Chokepoints | ||||||||||||||
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The ROK should setup midway in the paths among the woods hex. The AT guns in and 2 hexes NE & NW of the town along the river. More units on the small rise on the NW of the map. The wood s are 4 MP for the tanks. For got that when assaulting tanks in wood the tanks do not get firs fire as the ROK do not have armor. The ROK has to spread out and move east and west. The rice paddies will slow down NKPA. Remember half hexes are playable. The ROK have to assault. That way even if nothing happens, when the tank unit leaves ROK get the free shot. Move right back into the adjacent hex for another round of assault. 14 turns can go by quick if one is not careful. Going through the wood hexes or crossing the river will slow down the tanks. MP costs are as good as additional units. Thismay be a better solo game than face to face. The NKPA did get 2 steps off the board. Got lucky when two hexes with tank counters both demoralized. Got 2 shifts for that in assault. |
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