Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
End of the war
Author campsawyer
Method Solo
Victor Soviet Union
Play Date 2010-01-01
Language English
Scenario RtBr075

This scenario I played when I was on the road work a couple of years ago. This one I found to be interesting as the German tanks can run out of fuel as well as the Soviets are using American lend lease tanks. The Soviets have the victory conditons control the roads and towns or exit units. I had opted for the control, a little harder as well as more action. The Germans setup is to control the roads and towns as this will need to controlled for denial of either conditions. The advance was quick, tank riding SMGs and INFs quickly moved to attack the infantry in the town. The German Panther ran out of gas on the first turn, so he was out. The other German tanks put up a fight knocking out several M4A2's but the Soviet numbers overwelmed the Germans. Even though the Soviet KOM decide to kill an demoralized HMG. The soviet Lt. Col. was ready to drop all the OBA on the KOM position. The Soviets took the last town and road hex on turn 22.

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