Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
M16 in assault
Author leonard (United States)
Method Face to Face
Victor United States
Participants unknown
Play Date 2016-02-28
Language English
Scenario ElsR009

I haven't played the defence for quite a long time: let's say 5 or 6 scenarios... In this one, as the defender, you get just 3 INF + 1 M16 "meatchopper" + some halftracks and M8 armored cars to garrison a small city and the road running through. But then, you also get 1 X 24 + 3 X 18 intimidating off-board artillery. My set up is centered on the city with armored cars on the hills, on both sides. My German opponent (he is REALLY German !) chose to send the Stugs (3 platoons) in front of the city and his infantry (6 X INF + 3 X ENG) on the north side through the Light Woods. I chose to play cat and mouse with the StuGs, trying to give them no target at all and to hide between the buildings. When he finally decided to drive seriously on St Vith, my artillery began to cause him losses, disrupted units and even demoralized ones. He got upset and sent one of his StuGs forward in a city hex to force a decision. At that moment, I realized the "meatchopper" was such an excellent Assault weapon ! I instantly drove one leader, one M3 halftrack and the meatchopper right into the StuG hex, in assault : 30 FP ! I rolled 10 and both StuG steps were wiped out with no loss for the Americans. While he got stuck into difficult and slow infantry assault in the city, I assaulted another StuG with infantry and M8 and demoralized him before wiping it out in the following turn. The losses endured by the Germans gave me Initiative on every turn. On the first possible turn (5), my 3 shermans then entered the fight. He threw his third StuG unit into the fight, moving close to the city. I then used the "Move and Fire" option from 4th Edition rules : one M8 armored car fired on the StuG and then moved away. Later, one sherman entered the board, stopped (half MP) and then fired on the same assault gun from the other side, with crossfire bonus (+2). Killed StuG and scenario won for the US: the German player abandonned on 7th turn.

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