URRRRAAH Stalina!! |
---|
First AAR for PGHQ so here it goes. I have just started to cut my teeth with PG, but being a fair ASL player (2.5 years) I grasped the rules basics quick. I decided to fight HotSU (Heroes of the Soviet Union) scenario#2 'Futility'. My German set up was a Hammer and anvil tactic, in the town I had 4 Rifle pltns 2 HMG pltns a 81mm Mortar pltn & the 37mm ATG Pltn. This lot was lead by 3 Lt's (1,0/1,1/2,0) they set up on the Eastern 3 outskirt hexes of the town. Behind these I had the 2 trucks and a reserve Lt (1,0) forward and on my right flank I had a rifle pltn mounted in the Sdkfz 251/1 Pltn lead by a Capt (0,1) the Motorcycle Pltn lead by a Capt (1,1) and the Pz IVE pltn. Plan: Allow Ivan to advance and hit him in his left flank with my small but (or so I thought) punchy mobile company sized attack force. Hold the center line and just hammer away at Ivan as he advanced through the deep snow and did his best to capture a single town hex. Turns 1-5: Ivan came on in a broad front, his leaders spread to keep his line moving forward, I hit him woth my Artillery every chance I had, the Gunners were either blind, or thier gun tubes were worn becuase in 5 turns of fire I did nothing! absoloutley nothing with my arty to him, he just kept on coming and getting closer. My mobile counter attack group hit him on his left flank as planned, what I had not planned for was how tough Ivan is when the chips are down. In one activation of fire he managed to wipe out the Motorcycle Pltn, disrupt the Pz IVE with point Blank ATG fire and force me to try and extract my small and now battered mobile element. Turns 5-10: Ivan poured on massize amounts of pressure all along my frontage, we both traded artillery, I suffered a few disrupted results but Ivan lost a whole 3 pltns of Guardsmen to some very lucky turn 9 artillery fire (rolled snake eyes!)added to this the steps already lost from small arms fire and I managed to wipe out the afore mentioned 3 pltns. Turn 10-14: My luck ran out there, Ivan had moved his right flank, slowly but with determination towards the north eastern town hex, he hit it with all he had up there which was alot of fire, demorolized the 2 Pltns and LT that had that sector and then assualted it, they managed to take the hex and beat off all my attempts to retake it. I folded on Turn 14 A great little scenario which i feel teaches the following Points: 1. PG is not as bloody as some games, casualities mount up, but over time unless you get unlucky. 2. When the line breaks it is hard to recover unless you have aimed off for it breaking. 3. Keep a reserve, simple but damn stupid not to, This I feel cost Fritz the win. |
2 Comments |
Hi Perry, welcome aboard!
Which ruleset did you use? How much real-world time did this scenario take you?
Hope you play many more!
Hi,
And thanks for the welcome, yep sorry, i should know this from doing ASL AAR's.
I used 4th Edition rules with all the whistles and bells It took me roughly an hour due to me still getting used to how PG does things.
and yes, I will be playing alot more, I am still a devoted ASL'er but PG is a great way to unwind and it harkens back to my foramtive years as a wargamer and titles such as PanzerBlitz etc.
Perry