Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Not So Prevailing Today
Author thomaso827
Method Solo
Victor Draw
Play Date 2015-12-27
Language English
Scenario WiSo021

Germans have a large force of 19 Volksgrenadiers, supported by 4 mortars, 4 HMGs, an Engineer, a 75mm AT gun with wagon tow, 2 SS Panthers and 2 SS Pz IVHs, and strive to kill US troops, take town hexes and get units off the west edge of the board. US has 9 Paras, 3 PMGs, 3 mortars, 2 57mm AT guns with trucks to hold any hexes at least 4 hexes west of the east edge of board 24 and/or any hill hexes on board 25. They may get reinforcements of a para company of 3 Paras and a PMG in trucks on or after turn 6, and an M-36, also on or after turn 6. I set up the initial Para battalion in the town, the AT guns on the north and south hexes 0809 and 0807 to try to catch the Panzers at some point. The 3 Mortars and 3 Para platoons set up in and adjacent to the town hex on the ridge south of town where the mortars can support the town, the two mortars to either side of the town hex dug in. As the German, I split the Volksgrenadiers into two forces, using the woods to north and south to move with some screening until they could attempt to assault the town. The SS panzers moved by road and then around the south side of the town with the goal of heading for the exit victory condition, netting the Germans 16 points before the US could try to bring in the reinforcemens. The Germans took a lot of casualties, but did manage to assault into 3 town hexes with enough force standing by to keep those assaults moving, and the Paras just began taking casualties when one of the AT guns and truck were destroyed in assault and the Germans grabbed an unoccupied easern town hex. German casualties in the end were so close in number to the exit force that, with the US holding firm in 3 town hexes and the Germans in 1, the rest contested, that at the end of time available, the difference was only 2 points, a draw. Another hour of play time, and it could have gone either way, but unless luck really shifted, German casualties were going to continue to accumulate faster than US. Great little game.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.067 seconds.