Charge! ... Surrender! | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Not a lot to say about this scenario. I played it with my buddy Tracey (aka PG-Tank Dude) via email and dicelog.com and it was pretty bland. I drew the Germans and triple-stacked where I could and rushed forwards, in the hopes that I could win an initiative roll and blast him in the face. Instead, he won all the initiative rolls and blasted ME in the face. On Turn 6 Tracey finally got around to trying to invoke the Surrender Rule only to realize that the Germans had been whipped so bad it was impossible for me to pass the check! We had a good laugh over that. Actual quote: Americans win, Impossible for Germans to roll low enough to continue. GAME OVER MAN! GAME OVER!Had I played this solo, I'd likely have rated it a 1. This is the epitome of PG's famous historical over playable streak of scenarios. In the end, I rate it 2 because playing with my good buddy made it bearable! |
||||||||||||||
0 Comments |